| modchip-wizard.com |
|
Power Chips™ |
|
|
|
NINTENDO HISTORY SINCE THE BEGINNING
|

NINTENDO
64™ CONSOLE.
Although
Nintendo lost market dominance with their Nintendo 64 console to Sony's
miracle Playstation 1 console in the 1990's
the Nintendo 64 was still a hit Gaming Console. Cartridge Based (instead
of CD or DVD) the unit proved durable and a definite favourite amongst
the younger gaming market worldwide.

NINTENDO
SINCE THE BEGINNING
Nintendo
- History
Nintendo
Co., Ltd., of Kyoto, Japan, is the acknowledged worldwide leader in the
creation of interactive entertainment. To date, Nintendo has sold more
than one billion video games worldwide, created such industry icons as
Mario and Donkey Kong and launched franchises like The Legend of Zelda
and Pokémon. Nintendo manufactures and markets hardware and software
for its popular home video game systems, including Nintendo 64 and Game
Boy - the world's best-selling video game system.
Paper
Playing Cards
1889
- Fusajiro Yamauchi, great-grandfather of the present president, began
manufacturing "Hanafuda," Japanese playing cards in Kyoto.
1902
- Mr. Yamauchi started manufacturing the first playing cards in Japan.
Originally for export, the product became popular in Japan as well as
abroad.
1933
- Established an unlimited partnership, Yamauchi Nintendo &
Co.
1947
- Began a distribution company, Marufuku Co. Ltd.
1950
- Hiroshi Yamauchi took office as President and absorbed the
manufacturing operation of Yamauchi Nintendo & Co.Yamauchi expanded
Nintendo into a variety of side businesses, including a taxi company,
instant rice meals, and even a chain of love hotels! Most of these were
eventually closed.
1951
- Changed the company name from Marufuku Co. Ltd. to Nintendo Playing
Card Co. Ltd.
1952
- Consolidated factories were dispersed in Kyoto.
............. first
for nintendo
TV
Game 6
Plastic
Playing Cards
1953
- Became the first to succeed in manufacturing mass-produced plastic playing
cards in Japan.
1959
- Started selling cards printed with Walt Disney characters, opening a
new market in children's playing cards. The card department boomed!
1962
- In January, listed stock on the second section of the Osaka
Stock Exchange and on the Kyoto Stock Exchange.
1963
- Changed company name to Nintendo Co. Ltd. and started manufacturing
games in addition to playing cards.
Novelty
Toys
1969
- The company churned out a variety of gimmicky toys that met with great
success, among them the Ultra Hand (an extendible plastic
hand that could be used to grab objects) and the Love Tester,
which supposedly read the level of "love" between its two users.
A man named Gunpei Yokoi was the designer of some of the most popular
of these products, and he would play a crucial role at Nintendo in later
years.
1970
- Stock listing was changed to the first section of the Osaka Stock Exchange.
Reconstruction and enlargement of corporate headquarters was completed.
Started selling the Beam Gun series, employing opto-electronics. Introduced
electronic technology into the toy industry for the first time in Japan.
1973
- Developed laser clay shooting system to succeed bowling as a major pastime.
1974
- Developed image projection system employing 16mm film projector for
amusement arcades. Began exporting them to America and Europe.

Electronics
/ Entertainment
1975
- In cooperation with Mitsubishi Electric, developed video game system
using electronic video recording (EVR) player. Introduced the microprocessor
into the video game system the next year.
1977
- Nintendo Finds its (Multi-Billion Dollar) Niche
1977 saw the release of Nintendo's first video game product, the TV
Game 6. This primitive machine attached to a television and played
six variations of Pong. Hey, it was a start. 1977 also saw the initial
hiring of Shigeru Miyamoto, who was to work on art for future arcade games.
As any Nintendophile knows, he later proved to be one of the most brilliant
game designers of all time. After a few more primitive game consoles and
a variety of arcade games, Nintendo struck gold in 1980 with the Game
and Watch. Designed by Gunpei Yokoi, the G&W line was a series of
small handheld video games with monochrome LCD screens. While primitive
compared to, say, a Game Boy, the Game & Watch was a worldwide success
and firmed up Nintendo's place in the fledgling video game market.
1978
- Created and started selling coin-operated video games using microcomputers.
1979
- Started an operations division for coin-operated games.
1980
- Announced a wholly owned subsidiary, Nintendo of America Inc. in New
York. Started selling "GAME & WATCH" product line.
Arcade
Donkey Kong
1981
- Developed and began distribution of the coin-operated video game "Donkey
Kong." This video game quickly became the hottest selling individual
coin-operated machine in the business.
1982
- Merged New York subsidiary into Nintendo of America Inc., a wholly owned
subsidiary headquartered in Seattle, Washington, U.S.A., with a capital
of $600,000.
1983
- Built a new plant in Uji city to increase production capacity
and to allow for business expansion. Established Nintendo Entertainment
Centres Ltd. in Vancouver, B.C., Canada, to operate a family entertainment
center. Raised authorized capital of Nintendo of America Inc. to $10 million.
In July, listed stock on the first section of the Tokyo Stock Exchange.
Started selling the home video game console "Family Computer" employing a custom CPU (Custom Processing Unit) and PPU (Picture Processing
Unit). While the Game & Watch was in full swing,
Yamauichi told his engineers that he wanted to create a game machine that
would feature top-tier sound and graphics and that could use interchangable
cartridges to play different games. It would have to be cheap
to produce and sell, so that just about anyone could afford one. The result
was the Nintendo Family Computer, or Famicom. Released in 1983, the Famicom
took the Japanese market by storm
N64
............... SNES
Nintendo
Family Entertainment System - Famicom
1984
- At one point Nintendo came close to sealing a deal to distribute the
Famicom with the struggling Atari. Atari (unwisely) backed out.
Developed
and started selling the unique 2-screen interactive coin-operated video
game "VS. System".
1985 - Started to sell the U.S. version of Family Computer "Nintendo Entertainment
System" (NES) in America. The system included R.O.B. - Robotic Operating
Buddy - and the games Duck Hunt and Super Mario Bros. Mario and Luigi
became as big a hit as the NES.
1986 -Gunpei Yokoi had another new gizmo in planning up his sleeve: a portable
video game system called the Game Boy. The Game Boy had a monochrome screen
and ran on four AA batteries, allowing gamers to take their addictions
on the road. Introduced in 1989, the Game Boy was another smash hit around
the world. By the time its true successor was introduced in 2001, the
Game Boy had sold over 100 million units worldwide Developed and started
selling the "Family Computer Disk Drive System" to expand the
functions of the Family Computer. Began installation of the "Disk
Writer" to rewrite game software. Game Counselors were organized
and players from all over the world could call Nintendo for advice on
games and strategies.
Zelda
- exceeds sales of one million units.
1987
- Sponsored a Family Computer "Golf Tournament" as a communications
test using the public telephone network and Disk Faxes to aid in building
a Family Computer network. The NES achieved the status as the #1 selling
toy in American and The Legend of Zelda became the first new generation
home video game to exceed sales of one million units.
1988
- Nintendo of America Inc. published the first issue of Nintendo
Power magazine in July. Researched and developed the Hands Free controller,
making the NES accessible to many more Nintendo fans. The game library
for the NES grew to 65 titles, helping to broaden the demographics to
include more adults.
1989 - Released "The Adventure of Link," sequel to the top-selling
game "The Legend of Zelda" in the U.S. Started "World of
Nintendo" displays in U.S. to help market Nintendo products. Studies
show that children are as familiar with "Mario" as they are
with Mickey Mouse and Bugs Bunny! Introduced Game Boy, the first portable,
hand-held game system with interchangeable game paks. Nintendo Power magazine
became the largest paid-subscription publication in its age category.
z-4
Gameboy
Power
1990
- By 1990 the Nintendo Entertainment System was getting
a bit long in the tooth, and long-time competitor Sega took advantage
of the situation by releasing its 16-bit Genesis system (aka Mega Drive
in other regions). Released in the US in 1990 and clearly superior to
the tired old NES, the Genesis enticed players with the promise of near-arcade
quality graphics and audio. Nintendo was in no rush to respond, though,
as its NES business was still quite lucrative and it didn't see Sega as
a big threat. Nevertheless, development of its own 16-bit system went
on behind the scenes. This came to fruition in 1990 (late 1991 in America)
when Nintendo finally unleashed the Super Famicom
The
Super Famicom (Super Nintendo or SNES in America) was
a console of unprecedented power. In fact, its only major weakness was
a rather pokey main CPU, but this was made up for with a powerful graphics
chip and a Sony-devised audio chip that could produce better music than
any console yet released. The Super Nintendo was a smash hit in every
market, but particularly in Japan
SOM
The
birth of Playstation 1
SNES
Super Nintendo
1991
- Nintendo introduces World Class Service Center locations across the
U.S. The 16-bit Super Nintendo Entertainment System (Super NES), along
with "Super Mario World," is released in the U.S.
1992 - The Super NES Super Scope and Mario Paint with the Super NES Mouse Accessory
were released. The long-awaited "Zelda" sequel, "The Legend
of Zelda: A Link to the Past," arrived for the Super NES. Nintendo
of America Inc. developed portable Fun Centers to assist the Starlight
Foundation in bringing happiness to hospitalized children by allowing
them to enjoy their favorite video games during hospital stays.
1993 - Nintendo announces the advent of the Super FX Chip, breakthrough technology
for home video systems. The first game using the Super FX Chip, "Star
Fox," is released in April.
Super
FX Chip - The first game -Star Fox
1994
- The Super Game Boy accessory was released, expanding the library
of games that could now be played on the Super NES! Everyone's favorite
heroine, Samus, returns in another long-awaited sequel, Super Metroid.
Nintendo helped pioneer the development and implementation of an industry-wide
rating system. This year also saw the introduction of a game that would
set a new standard in video game excellence. Using proprietary Advanced
Computer Modeling (ACM) graphics, Donkey Kong Country took the holiday
season by storm! Nintendo Gateway projected to reach 40 million travelers.
1995
- Coming into the mid-90's, it seemed Nintendo could do no wrong.
Unfortunately, it was about to prove otherwise with one of the most ill-conceived
video game machines to ever see release. The Virtual Boy
was billed as a portable 3D gaming machine, but the system was more unwieldy
than anything else. It consisted of a visor that rested on a tripod, and
users had to look into the visor to see the unit's display. The system
produced a unique 3D effect by using LED technology licensed from a company
called Reflection. However, the nature of the technology meant that the
graphics were monochrome -- various shades of red, to be specific. Worse,
the unit often caused headaches after a small amount of use, and to add
to the fun, there was a warning that it should not be used by children...
to prevent eye damage!
In
contrast to Nintendo's past triumphs, the Virtual Boy was a worldwide
disaster. The system was heavily discounted within a year, and software
support quickly ended. As it turns out, the Virtual Boy was designed by
Gunpei Yokoi, father of the Game Boy and numerous other successful Nintendo
products. The Virtual Boy was a rare misstep, but Yokoi received the full
brunt of the blame for the machine's failure. Disgraced, he left the company
he had worked at for decades of his life and founded his own R&D firm,
which later produced Bandai's WonderSwan portable gaming system. Sadly,
Yokoi was tragically killed in a freak highway accident just a year later

Nintendo
Virtual Boy
Thanks
to the outstanding success of Donkey Kong Country, ACM graphics were introduced
to the Game Boy system by way of Donkey Kong Land. Along with this great
boost to the Game Boy system line, Nintendo also introduced the Play It
Loud! series of Game Boy systems. ACM graphics made another appearance
on the Super NES with the release of the arcade smash-hit, Killer Instinct.
At the same time, Nintendo introduced a 32-bit Virtual Immersion system
know as the Virtual Boy. Next, Nintendo responded to the demands of fans
with the release of Yoshi's Island: Super Mario World 2. Nintendo even
enhanced the quality of ACM graphics for the upcoming release of Donkey
Kong Country 2: Diddy's Kong Quest. Cruis'n USA and Killer Instinct available
in local arcades. Celebration of the one-billionth game pak being sold.
Towards
the end of the 16-bit era, there was much buzz about the potential of
32-bit systems. The Sony PlayStation and Sega Saturn were on everyone's
tongues, but how would Nintendo respond? In its characteristic fashion,
Nintendo took its good old time in releasing details of its new system.
When they finally did, they had a surprise in store: the new Nintendo
machine would be 64-bit. The Nintendo 64, as it was called, was to use
the same technology as an SGI Graphics workstation, allowing amazingly
realistic 3D environments with an unprecedented level of detail.
Nintendo64
Nintendo
64
1996
- Of course, this was all marketing hype, as the system, released in Japan
on June 23. Thousands line up to be the first to experience the world's
first true 64-bit home video game system. More than 500,000 systems are
sold the first day even though it was actually a bit disappointing from
a performance standpoint. Nintendo also stubbornly retained the old and
expensive cartridge format, despite the CD-ROM drives in the machines
of its competitors. This would prove to be a crucial miscalculation, as
the CD-ROM format allowed the PlayStation and Saturn to do things that
the poor old N64 just couldn't manage. It also raised costs dramatically,
cutting down on the system's third party developer support. Nevertheless,
the N64 sold respectably around the world, but it was definitely in a
distant second to Sony's PlayStation. For the first time since the video
game revival, Nintendo was not in first place.
In
early September, Nintendo introduces the Game Boy pocket, a sleeker, 30-percent
smaller version of the world's most popular hand-held video game system.
On September 29, Nintendo 64 launches in North America. The entire initial
shipment of more than 350,000 units is sold out in three days. Super Mario
64 is proclaimed by many as "the greatest video game of all time!" For the Super NES we saw the release of the third game in the continuing
Donkey Kong series, Donkey Kong Country 3: Dixie Kong's Double Trouble.
1998 -Nintendo introduces Game Boy Color and innovative devices Game Boy Camera
and Printer, bringing new life to the longest running hit in the history
of interactive entertainment. Pokémon, a breakthrough game concept
for Game Boy, was introduced to the world and generated a nationwide craze
to collect 'em all! With the release of Banjo-Kazooie for Nintendo 64,
new characters were added to the ever-growing list of popular Nintendo
characters. The most anticipated video game ever, The Legend of Zelda:
Ocarina of Time for Nintendo 64 was released, setting new standards and
breaking records for pre-sell for any video game to date.

Released
only in Japan The N64DD (Disc Drive)
Game
Boy Color
1999
- The success of the Pokémon franchise expands even further with
the release of Pokémon Pinball, Pokémon Yellow, and the
first Pokémon title for the Nintendo 64, Pokémon Snap. Nintendo
releases several notable N64 titles including Star Wars: Episode 1: Racer,
Mario Golf, Super Smash Bros., Donkey Kong 64, Mario Party, and Perfect
Dark. At E3, Nintendo announces development plans for a new system, code-named
Dolphin, that will utilize an IBM Gekko processor and Matsushita's proprietary
optical disk technology.

2000
- Nintendo sells its one hundred millionth Game Boy unit, ending
the year with more than 110 million sold. Game Boy is responsible for
47% of all U.S. hardware system sales (an all-time high for a portable
device). Pokémon Stadium is the top-selling console game, followed
by The Legend of Zelda: Majora's Mask, both for N64. Pokémon Gold
and Silver for Game Boy Color make their U.S. debut in October, becoming
the fastest-selling games of all time by selling a combined 1.4 million
copies in one week and 6 million through December.
Nintendo
Gamecube
2001
- Beloved Nintendo characters Mario and Donkey Kong celebrate their 20th
anniversaries. Nintendo launches its highly anticipated Game Boy Advance
in Japan on March 21. The portable powerhouse debuts in the U.S. on June
11, and sells one million units in six weeks. Following the success of
the Game Boy Advance, Nintendo launches the Nintendo GameCube home video
game console in Japan on September 14. The U.S. launch on November 18
smashes previous U.S. sales records, becoming the fastest-selling next
generation hardware system.
2003
- The Never Dying Gameboy /Advance gets an upgrade in the shape
of the SP Below is a picture of the Gamecube To Gameboy Advance
Adaptor which allows all gamers to play their Gameboy Advance
Games on TV through a Gamecube. This product was released in many colors
early May 2003.
Nintendo
Pow
2005
- The
Never Dying Gameboy /Advance gets an upgrade in the shape of the DS standing
for Dual Screen sporting greater N64 standard graphics from a tiny dual
screen TFT handheld with many games supporting stylus (plastic pen) gameplay.
2006
- The
Never Dying Gameboy DS standing for Dual Screen has a complete redesign
making for a neater sleeker mini console proving huge success in Japan
easily outselling the Sony PSP.
2006
- The
REVOLUTION has just begun Nintendo
Wii is almost here
2006/2007 - Gamers World Wide welcome The Nintendo "Wii"
2007 - The Never Dying Gameboy DS Transformed Yet again to DS Lite - has a redesign making for a neater sleeker mini console proving huge success.
LINK : Latest Nintendo DS Lite Cheat and Backup Devices - Flash Cards

2009 - The Never Dying Gameboy DS Lite Transformed Yet again to Nintendo DSi - has a redesign making for a neater sleeker mini console.
LINK : Latest Nintendo DSi Cheat and Backup Devices - Flash Cards
Nintendo Wii Modchip List " All Models " Click Here

Blade Australia Melbourne Darwin Adelaide Sydney Northern Territory Tasmania Gold Coast Perth North Coast Queensland - is not affiliated or endorsed by any of the following companies - Wii mods and nintendo wii mod chips such as Wiikey and Argon are not official products. Wiikey mods and Argon mods are excellent. SCE, SCEA, Sony, KKSE or any of its distributors or affiliates.. Nintendo, Nintendo Australia or any of its affiliates or distributors. Sega, Sega Ozisoft or any of its distributors and affiliates. Microsoft Corporation & SNK. In Australia NTSC Prducts from USA and Japan may require a suitable power converter to operate and have no end user support from the above companies or Official Australian Distributors. Sony Playstation Pocketstation PSOne & logos are copyright & registered trademark of SCEA and Sony. Sega Dreamcast Saturn and Logos are copyright and registered trademarks of Sega and Ozisoft. Nintendo Nintendo64 Gamecube Gameboy Advance and Logos are copyright and registered Trademarks of Nintendo Company. Microsoft and Xbox and logos are copyright and registered Trademarks of Microsoft. All Game titles other artwork characters are copyright to thier respective owners.
About Us | | Site Map | | Contact Us | | ©2007Waheroa
Blade does not support or endorse piracy of software in any way and makes clear the legal advantages of modifying your Playstation 2, Xbox or other game console. High Quality Modifications when installed correctly give more functionality without affecting the performance or life of the console. Blah Blah Blah
Website: www.blade.cc
|